About

In 2009 I graduated from Digital Arts & Entertainment at the PIH in Belgium. Where I learned different aspects of game development.
Shortly after, I started working at AIM Productions as 3D Artist, but my actual job function ranges from modeler & texturer to level designer, technical artist, programmer, flash developer, etc.
I mainly work on the Tacx Trainer Software Virtual Reality project, as the main Artist.

I put some screenshots of my work here,
as well as a couple of other image galeries of screenshots from hobby projects, paintings, and drawings.

Lately I mostly work in Unity3D, Blender, 3Ds Max, Photoshop and Visual Studio, and I program mostly in C#.
In the past I’ve also worked with ZBrush, GameBryo, Source Engine, Flash, FlashDevelop, and programmed in Actionscript, Unityscript, Java and C++.

This blog will mostly focus on game development, either related to work or hobby projects.

11 thoughts on “About

  1. Hi Steven,

    I ‘d like to use your volumetric explosion effect for one of my game. Do you mind sharing it to me?

    Thanks

    Stephane

  2. Hey Steven, there’s no where anywhere on the internet it wuold seem where one could find your contact details to email you about freelance work. I hear you are on vacation for another 4 weeks or so but give me a holler when you get back. I love your outdoor LD work and would love to work together in the future.

    Thanks!

  3. Love your work, including your work in the Unity Asset Store. I’m having Unity remove that users comment from your Skyscraper asset. It’s a wonderful asset and I have found it to fit my needs perfectly! Thanks.

    • Hi Angela, sorry for the late reply,
      Wordpress stopped working for me for a couple of months now, and I’ve only just now seen your post. Anyway, to answer your question, yes Snowify works in Unity5. 🙂
      Best regards,
      Steven

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