In 2009 I graduated from Digital Arts & Entertainment at the PIH in Belgium. Where I learned different aspects of game development.
Shortly after, I started working at AIM Productions as 3D Artist, but my actual job function ranges from modeler & texturer to level designer, technical artist, programmer, flash developer, etc.
I mainly work on the Tacx Trainer Software Virtual Reality project, as the main Artist.
Lately I mostly work in Unity3D, Blender, 3Ds Max, Photoshop and Visual Studio, and I program mostly in C#.
In the past I’ve also worked with ZBrush, GameBryo, Source Engine, Flash, FlashDevelop, and programmed in Actionscript, Unityscript, Java and C++.
This blog will mostly focus on game development, either related to work or hobby projects.