I’ve worked for a little over 3 years now on the Virtual Reality part of the Tacx Trainer Software.
The Tacx Trainer Software (TTS) is software for riding training sessions on a Tacx bicycle trainer, for amateur and professional cyclists.
The Virtual Reality (VR) lets you ride in virtual worlds; terrain, slope and wind info is send to the bicycle trainer, for a realistic riding experience.
For the most part I was the only artist. So I pretty much made every level on my own from scratch.
(That includes the level design, placement, lighting, particle systems, …, and creating almost all off the props)
Initially we started development using GameBryo, but halfway through production, we switched over to Unity3D.
Here are some screenshots from various levels:
Downhill Valley, the first level made in Unity. Most of the vegetation was painted on the terrain, rather than placed individually (unlike the Mediteranian level).
Valeggio, half of the Mediteranian/Italy level, the first level I made. Originally made in GameBryo’s Lightspeed.
Metropolitan, Originally started with a (very basic) 3th party city-pack, but only a part of the street layout and basic buildings remain, as most of the textures and UV’s are completely replaced or redone. The smaller props, like the traffic lights, and the entire park were made by me. (Allthough the park also contains a couple of standard Unity3D trees).
While the orginal male and female cyclist models aren’t made by me, I did make almost all the cyclist outfits (shirts+pants, not the glasses, helmets and shoes), and redid the UV-layout to better fit these dozens of outfits, and created the necessary maps for changing the skin and hair color (and for some outfits, the outfit colors).
I also made all the bikes (currently 3 types), which also have customisable colors.
More screenshots can be found on Flickr.
For more info on a more recent level (summer 2014), check here.