Tacx Trainer Software – Level Update

Years ago, I made the graphics for the Tacx Trainer Software Virtual Reality (including tools and shaders).
But after about 8 years, the first levels started to feel a bit outdated, so I got the opportunity to revamp the Mediteranian/Italy levels.

The main restriction was that the road-structure had to remain exactly the same.
But we also didn’t want the levels to suddenly become a lot more demanding (hardware-wise).

I made a lot of new vegetation (grass, plants, trees), and new water-, terrain- and vegetation-shaders among other things.

Montagna

Valeggio

Improved Terrain UV-mapping

As part of improving these levels, I also created a terrain shader that reduces the vertical UV-stretching that is typical for standard heightmap-based terrains:
(the level itself wasn’t fully finished however, at the time of these screenshots)

Golden Circle Level

The GoldenCircle Level is the newest for the Tacx Trainer Software Virtual Reality (see my previous post on this software here). It’s the biggest yet, containing more than 40 km of road, in a region of 4 x 4 km.

The level has an oriental theme, and consists of extremely varied Chinese and Japanese scenery.

I created the full Golden Circle Level, the bulk of the work was done in Spring and Summer of 2014.

GoldenCircle
GoldenCircle
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GoldenCircle

More screenshots can be found on Flickr.

Tacx Trainer Software Virtual Reality

I’ve worked for a little over 3 years now on the Virtual Reality part of the Tacx Trainer Software.

The Tacx Trainer Software (TTS) is software for riding training sessions on a Tacx bicycle trainer, for amateur and professional cyclists.
The Virtual Reality (VR) lets you ride in virtual worlds; terrain, slope and wind info is send to the bicycle trainer, for a realistic riding experience.

For the most part I was the only artist. So I pretty much made every level on my own from scratch.
(That includes the level design, placement, lighting, particle systems, …, and creating almost all off the props)

Initially we started development using GameBryo, but halfway through production, we switched over to Unity3D.

Here are some screenshots from various levels:



Downhill Valley, the first level made in Unity. Most of the vegetation was painted on the terrain, rather than placed individually (unlike the Mediteranian level)
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Valeggio, half of the Mediteranian/Italy level, the first level I made. Originally made in GameBryo’s Lightspeed.



Metropolitan, Originally started with a (very basic) 3th party city-pack, but only a part of the street layout and basic buildings remain, as most of the textures and UV’s are completely replaced or redone. The smaller props, like the traffic lights, and the entire park were made by me. (Allthough the park also contains a couple of standard Unity3D trees).

While the orginal male and female cyclist models aren’t made by me, I did make almost all the cyclist outfits (shirts+pants, not the glasses, helmets and shoes), and redid the UV-layout to better fit these dozens of outfits, and created the necessary maps for changing the skin and hair color (and for some outfits, the outfit colors).

 

I also made all the bikes (currently 3 types), which also have customisable colors.

MTB Track Race MTBb Trackb Raceb

More screenshots can be found on Flickr.

Edit:
For more info on a more recent level (summer 2014), check here.
Golden Circle Level