SNOWIFY is a tool I created early 2013 that allows the user to generate thick packs of snow on any prop.
For when a simple snow shader isn’t enough.
It started of as a hobby project; I had just had to make a snow level for work (more precisely, a snowed version of an existing level), for which I had created a couple of simple snow shaders (using the angle of the surface normal to determine snowiness).
But when making that level, I found that in some cases it would have looked better if the snow had a volume, rather than being flat.
So afterwards I came up with an idea to create snow meshes based on the mesh of the object it was resting on, and started working on a tool to do that in my spare time.
Since I nowadays work primarily in the Unity3D engine, I made this tool for use in Unity.
The tool allows for complete control over the snow’s thickness, angle, direction, material, smoothness, and various other settings.
The snow meshes are also automatically unwrapped and textured.
It’s available on the Unity Asset Store.
Snowify was used by Hinterland Studios for the creation of their game “The Long Dark”:
(it’s being listed as one of their favorite packages from the Unity Asset Store)